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Contents.Stage SelectMenu code for an unused but functional stage select exists at SNES address 009A63-009B97. However, it doesn't appear to be connected to anything. The following set of Game Genie or Pro Action Replay codes can be used to access it. The instructions say, ' Choose stage with L & R, start by pressing START. Pause and then press SELECT to return to this screen.' Game GeniePro Action Replay17B5-DFAFBCB5-D4DF10B5-6FA4DDB5-64D40ABE-6404A9BE-6464B0BE-64A46DB2-DDAF94789A0A7800009AF94C009AFAC5009AFB940094D380Instructions:.
For Super Castlevania IV on the Super Nintendo, GameFAQs has 16 cheat codes and secrets. Despite the obvious advancement in graphics and sound, Super Castlevania IV actually took a step backward in gameplay. There were no multiple paths or characters like in Castlevania 3 - you were confined to one character, on one path, though you were given a password option. However, the controls were fixed quite a bit.
![Super Castlevania Iv Password Super Castlevania Iv Password](http://castlevania.retrogaming.fr/files/2014/07/Codes-SCIV-Quest-01.jpg)
Enter the codes at bootup, then start a new game. Use the L or R shoulder buttons to change the stage index. Pressing the A button while holding L or R greatly increases the cursor speed. Press Start when finished.Stage B-4-2Advancing directly to stage B-4-2 using any stage modifier (not just the stage select) will not load all graphics for that screen as the game expects you to start at the foot of the B-4-1 staircase. Going down the stairs and back up again will refresh the screen and fix the issue. (Source: bogaa) Unused Text StringsNo pointers exist for these text strings:INPUT YOUR PASSWORD YOUR PASSWORD MAP DISP Regional Differences Title Screen JapanInternationalA blood drop on the ground is censored from the international releases.Map JapanInternationalThe different logos are seen on the map screen as well.Introduction JapanInternationalIt's pretty obvious that a cross has been removed from the huge grave, and if you look at the background you'll see no less than eight more crosses that ended up being deleted. But harder to notice amongst the cross apocalypse is the Engrish 'Dracura' on the grave in the Japanese version, which was rubbed out, as well.Story JapanInternationalIn the Japanese version, the story is written in white characters whereas the international versions uses the available green HUD font instead.
While the Japanese story is a retelling of the story seen in the Japanese manual of the first Castlevania game, the English text makes us believe Simon is over one hundred years old in this game.Password Screen JapanInternationalThe stained-glass decoration atop the password screen in the Japanese version displays Jesus Christ and a cross.The Stables JapanInternationalThe crosses seen on the fields in the background of this stage were all changed into rocks (broken tombstones?) and moss. Also note the change in HUD font from a unique font to a version of the bog standard NES-era font.
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